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Draw & Seeding Trainer

Hands-on referee practice: place the seeds yourself, distribute byes, and work through withdrawal compensation. Independent study tool, not affiliated with the FIP.

Draw math — size, seeds & byes

For the pairs entering a draw, work out the draw size, the number of seeds and the byes. Type your answers, then Check — the rule is shown after. Change the count to drill it across sizes.

This is the pure draw-math for pairs going straight into one draw. When entries exceed the largest draw, the extra pairs play qualifying and the main draw is capped (e.g. 44 total entries → a 32 main draw + qualifying — see the Worked example tab).

Pairs in the draw:

Place the seeds

Pick a draw size, then pick a seed chip and click the line where it belongs. Seeds sit at fixed template lines so the top pairs meet as late as possible. S1 top, S2 bottom; S3/S4 anchor the opposite halves; lower seeds are drawn among their quarter/eighth anchor lines. Then press Check.

Draw size:
■ Seed you placed□ Correct seed line (after Check/Solution)

Distribute the byes

Byes = draw size − number of pairs, and they always go to the top seeds first (S1, then S2, …). Set the field, then tick which seeds receive a bye and press Check.

Draw size:  Pairs registered:  

Withdrawals & compensation

Pick a scenario and choose the correct action. Covers every case from the exercises.

Worked example — Open Draw 26+2+4

44 pairs → a draw of 32 = 26 direct + 2 wild cards + 4 qualifiers, with 8 seeds. Switch views to see a fully solved draw and a seed-1 withdrawal.

Registration list (44 pairs)